Enemy behaviour in general is RNG-heavy, making levels challenging and varied.Īll four bosses summon enemies if none are present and take damage from rolling ones.Some enemies stop moving to perform unique attacks at random.The three airborne enemies (top) move towards the player and can stop at random intervals.The five grounded enemies (bottom) start to move left or right, change direction when facing a wall, and can jump or drop at random if possible.Life up (Green Star/with Red Heart) will restore one heart on your life counter, as long it's below ten.Īdditionally, taking out every enemy with a single ice-ball will grant you a Special Chest at the end of the level full of items.Speed up (Red Shoes/Socks) will increase your movement speed.Range up (Red/Yellow Star) will increase the ice-projectiles range.Fire up (Blue/Purple Star) will cut the times required to fully freeze an enemy from six to three.Besides point-based collectables there are four unique upgrade items that can always be dropped instead: The more enemies an ice-ball has taken out the more points its dropped item will give. Whenever an enemy is defeated it drops one item that grants you points towards your highscore. Running out of all lives will result in a game over. Touching an enemy will result in you losing one heart and gaining a short time of invincibility. Your health is displayed as red hearts, starting with ten.As an in-game time unit is more than one second long, the time usually doesn't run out. There's a very generous time limit for each level of 60 time units for regular levels and 99 time units for boss levels.If a rolling ball, player or any enemy falls down the bottom screen border, it will drop down form the upper screen border again.After colliding enough times the ball will burst, leading to the defeat of the enemy inside. On their way each enemy that comes in contact with the ball will be defeated. They can be pushed and will roll across the screen, changing direction each time they collide with a wall or the left and right screen border. If shot six times an enemy is fully frozen in a ball-shape. After a short period of time they will free themselves and move again. Shooting will freeze enemies in place. You are limited to moving left, right, jumping, dropping down platforms and shooting.Each of those four parts also has it's own soundtrack. Each time four levels lead up to a boss battle.
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